How To Use Tarot Cards in Phasmophobia

Tarot cards are usually found on every table of shelf. For example, in Tanglewood Street House, they can be found in the dining room table. In this guide for Phasmophobia, we will take a look at where to find them and how to use tarot cards.

How To Use Tarot Cards in Phasmophobia

All the cards in the deck are different, and there are 10 different cards per round. Each time you click a card (Right mouse click), it will be a different card that will effect you, your teammates or a ghost.

Meaning and uses of Tarot Cards in Phasmphobia

There are 10 different types of Tarot cards as I mentioned above and each of them have their own description and how they function inside the game. Check it out:

  • Death: Triggers the ghost’s hunt
  • Devil: Manifestation of the ghost
  • Fool: Repeats the previous card
  • Hangman: Kills you immediately
  • Hermit: Prevents ghost activity for a short amount of time
  • Moon: Lowers everyone’s sanity
  • Priestess: Resurrects a dead teammate
  • Sun: Increases everyone’s sanity
  • Tower: Forces ghost activity in the house
  • Wheel of Fortune: If it burns red, you lose 25 sanity, if it burns green it grants you 25 sanity

Phasmophobia Cursed Possessions Update Patch Notes

Cursed Possessions

  • Music boxReports show paranormal entities singing along to this haunting melody. Don’t get too close or you may get a nasty surprise
  • Tortured Voodoo DollForce a pin into the doll to trigger a reaction from the ghost, but you may lose more than you gain
  • Haunted MirrorA visible portal into the spectral realm, dare you peer inside to find the ghost’s room?
  • Summoning CircleRisk your life by summoning the ghost and trapping it temporarily. Don’t stay too long, it’ll break free eventually
  • Tarot CardsA deck of ten random cards, each with a unique mystical property
  • Ouija BoardThe Ouija Board is now classed as a Cursed Possession, and has received new visuals
  • You must now say “Goodbye” to finish talking with a ghost on the Ouija Board, or else…
  • The Ouija Board is no longer guaranteed on Nightmare, due to the new Cursed Possessions and ghost identity changes
  • The Ouija Board will no longer have a chance to fail questions
  • The Ouija Board will no longer play an additional sound when spelling double letters
  • The total number of Ouija Board spawn points have been reduced on Prison, Asylum and High School

Ghost Identities

  • ShadeThe shy ghost, often hiding in plain sight, only showing itself when truly necessary
  • PoltergeistThe ghost that loves to throw things, watch out!
  • BansheeThe singing siren, luring ghost hunters near and far
    The banshee’s rare ability to hunt at any sanity percentage has been moved to the Demon
  • DemonThe most aggressive and dangerous ghost we’ve ever witnessed
  • JinnThese ghosts love to chase, hide before they see you
  • HantuThe cold has empowered these ghosts so much, it’s starting to show
  • MareThe thing that goes bump in the night, thriving in darkness
  • OniNew reports show many more sightings, maybe these ghosts enjoy the fear in people’s eyes
  • YokaiBe quiet, you wouldn’t want to wake it up
  • YureiMasters of insanity, making anyone crazy who comes into contact with them
  • Ghosts will now only use their physical form during hunts, instead of shadow or translucent forms
  • All ghost abilities have been adjusted to make them happen more often and more consistently


  • For the duration of the holiday period, Maple Campsite weather will always be snowing, and has received new seasonal decorations
  • The Mimic
    The most intriguing ghost type we’ve ever encountered
    More information is available in the journal
  • Two new tabs have been added the journal for easier navigation: Home and Items
  • Several questions have been added to the Ouija board, such as “how did you die?”
  • Almost every object has had its impact sounds replaced to match its material
  • New sounds have been added for player footsteps while sprinting on different surfaces
  • All large rugs and floor mats now have collision


  • Several scripts, Maple Campsite assets and the weather system have been optimised heavily to help with performance
  • All ghosts can now throw objects during hunts, similarly to how they currently open doors
  • All ghosts, except Yokais, can now hear your voice from further away
  • Ghosts will no longer be able to wander long paths when setting waypoints through walls (e.g., Campsite black tent to storage tents) and will choose another closer waypoint
  • You can no longer quickly escape through the exterior doors or gates when a hunt starts
  • The ghost will now always write in a ghost-writing book after throwing it (if it’s the correct evidence type), except during hunts
  • You must now take interaction photos of the object that was thrown, instead of where the object was before the ghost moved it
  • Hunting effects on cameras have been adjusted
  • Ghosts refreshing fingerprints will now allow you to take an additional photo (e.g., touching the same door twice)
  • Ghosts flickering lights will now be based on the distance to the light itself, instead of the light switch
  • Footstep sounds are now more accurately synchronised with player and ghost movement speed
  • The Heartbeat sound’s volume is now based on the distance from the ghost, getting louder the closer it is
  • Hunting ghost sounds will now fade out instead of abruptly stopping
  • Increased the frequency of Paranormal sounds picked up by the Parabolic Mic


  • Fixed a bug where the Raiju’s weakness was only affecting camcorders and cameras
  • Fixed a bug where the hunt duration was being set based on the size of the map you previously played
  • Fixed a bug where heartbeat sound would play if the ghost was too far away
  • Fixed a bug where sound would muffle if you walked near the cabin balcony door
  • Fixed a bug where the escape from the ghost during a hunt objective couldn’t be completed
  • Fixed a bug where several interactions were not giving photo rewards
  • Fixed a bug where the photo camera could be turned on inside the truck
  • Fixed a bug where smashed lights could be turned on when toggling the fuse box
  • Fixed a bug where you could hold lit candles outside in heavy rain
  • Fixed a bug where the temperatures inside the Campsite toilets were not being set correctly
  • Fixed a bug where the heartbeat sound would play when you were too far away from the ghost
  • Fixed a bug where you using a second smudge stick (within a few seconds of the first) wouldn’t stop the ghost killing you
  • Fixed a bug where setting the master volume slider wouldn’t always work
  • Fixed a bug where VR players couldn’t hear their own footsteps
  • Fixed a bug where some curtains didn’t have collision, causing a safe spot
  • Fixed a bug where the model of some lights wouldnt look ‘turned on’ after it flickered
  • Fixed a bug where the shower water in the ensuite in Edgefield was spraying the wrong way
  • Fixed several bugs where certain map UI and player icons were rotated incorrectly
  • Fixed several bugs where photo rewards were being given when they shouldn’t be
  • Fixed several floating books in high school
  • Fixed several safe spots in Prison
  • Fixed several fans in Asylum having two sets of fan blades
  • Fixed several rare visual issues in Willow and Ridgeview

That is all for this guide on How To Use Tarot Cards in Phasmophobia.

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