All Chaos Trial Modifiers in Wonderlands

The Chaos Chamber is unlocked if you have completed 40 levels in Tiny Tina’s Wonderlands. Chaos Chamber offers great loots. You need to complete the entire main story to get to this point.

You need to know Chaos Chamber quite well in order to get decent loot. This activity is all about defeating enemies with good builds and collecting Crystals. These runs can be easy if you know your curses.

wonderlands curse modifiers guide

All Curse Trial Modifiers in Wonderlands

Easy Curse Level

The Easy Curse Level has the following features and Modifiers:

  • +30% Bonus Crystals.
  • +25% Crystal Drop Chance on Enemies Demise.

Here are the rest of the curses and their modifiers:

REND AND RUPTURE – Non-Boss enemies below 20% Health glow blue and explode into a health potion if hit with Melee.

PARTY TIME – Slaying an enemy has a 10% chance to cause a LOOTSPLOSION! Critical Hits guarantee an enemy to Lootsplode.

CRITICAL CONNOISSEUR – +50% to critical damage and -50% to All other damages.

ANARCHY – +25% Weapon damage, +100% Recoil, +100% weapon spread.

EXPNCROACHING DARKNESS – Save your Soul Time is reduced.

TRUST IN MAGIC – -50% maximum health and +100% Maximum Ward.

WATCH YOUR STEP – Encounters will have additional traps.


Medium Curse Level

The Medium Curse Level has the following features and Modifiers:

  • +60% Bonus Crystals.
  • +25% Crystal Drop Chance on enemy demise.

Check out the rest of the curses and their modifiers:

NULLIFY – When damaged, enemies gain a 3% damage reduction to the type of damage received for 3 seconds. This effect can be stacked up to 20 times.

TRAPPED HEARTS – When hit, enemies have a chance to spawn spinner traps. These traps emit damaging elemental beams. When destroyed, the Spinner will explode and cause significant damage.

BREAK IT UP! – Enemy damage and fire rate is increased by 30% while near other enemies.

FROZEN VENGEANCE – Killing an enemy has a chance to release a Frost Buddy. Frost Orbs constantly release Frost Novas and are slowed when damaged. 

WORKPLACE HAZARDS – Non-Boss encounters now have additional Hazards.

MAGMA BREACH – A pool of lava will spawn after dealing or taking damage for a duration while not moving in encounters.

NASTY SPILL – Enemies drop elemental pools when their armor, wards, or health is depleted.

HEALING VENGEANCE – Killing an Enemy has a chance to release a healing soul. Healing the first enemy it touches and drops healing potions if killed.


Hard Curse Level

The Hard Curse Level has the following features and Modifiers:

  • +120% Bonus Crystals
  • +25% Crystal Drop Chance on Enemies Demise.

Take a look at the rest of the curses and their modifiers:

STAY BACK – At closer range, enemies will attach a damaging elemental beam to you.

ELEMENTAL OVERFLOW – Enemies may be infused with one element per encounter. Infused enemies are immune to that particular elemental damage and release a Nova when slain. The element type will change for each encounter.

ROGUE LITE – You no longer enter “Save your Soul” after getting down. All enemies drop a health potion on death.

SPECTRAL VENGEANCE – Slaying an enemy has a chance to drop a Spectre, which will follow you. If the Spectre touches you, you instantly enter “Save Your Soul”.

OUT, DAMNED DOT! – Status effect damage against enemies is reduced by 80%.

BULWARK BUDDIES – Enemies may be supported by a Bulwark Buddy, which grants them immunity to all damage until it is destroyed.

SEARING TETHER – Nearby enemies are attached to a damaging elemental beam.

BUFF BUDDIES – Enemies have a chance to spawn with a Buff Buddy supporting them.

TOOTHLESS – -75% Critical Hit Damage.


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